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Alienium | Cinematic Unreal Engine

My personal project. All materials are designed and made by me. In this project I decided to assemble a scene from accumulated assets mostly inspired by HR Giger's aesthetics. The task was to advantageously demonstrate the design due to angles, lighting and the corresponding atmosphere of noir.

The project was assembled in Unreal Engine 5. Simulations were made in Cinema 4d. Assets were made in 3ds Max, Zbrush, Substance Painter. Mixamo was used for character animations. The soundtrack was assembled based on Udio generations. Photoshop, Davinci Resolve were also used in the process.